Related learning path
Economy Design
From a clear decision goal through flow, rates, one-session budget, trust, pacing, and readable feedback - the full beginner foundation graph.
- Define a system goal
- Game economy flow: from goal to feedback
- Source and sink balance
- Design a one-session economy budget
- Energy as a session gate
Topics in this field
9 topics✓State the decision the model should support before adding resources.
✓Trace one invented resource from goal through choice to a readable signal.
✓Compare the rate resources enter against the rate legitimate choices remove them.
✓Plan earn and spend for one sitting so leftover and starvation stay readable.
✓Bound a sitting with energy or stamina without cutting a core loop mid-beat.
✓See what unchecked source rates do across many weeks of play.
✓Draw the trust boundary between earned and paid currency.
✓Read a reward curve's shape, not just its total.
✓Sort a purchase into cosmetic, convenience, power, or time-skip, then match it to the currency whose trust boundary can carry it.