Eonevolve Learning

Interactive Simulator Suite

Interactive Game Dev Tools

Answer production questions to generate an AI GDD, stress-test game economy curves, estimate production scopes, and budget Unity mobile draw calls in your browser before committing code. Export structured MCP and GDD specifications directly into Claude or Cursor.

Interactive Decision Wizard

Which Mobile Game Should You Build?

Answer 4 quick production questions. We evaluate your scope, calculate realistic MVP delivery weeks, and generate an AI-ready Game Design Document (GDD) specification.

Optimal Architecture Match

Hybrid-Casual Action Shooter

11 WeeksRealistic MVP Timeline
Moderate RiskRequires strict milestone discipline to avoid expanding features.
The 1-Verb MVP Slice (Phase 1 Target):

Joystick move-to-dodge + Auto-aim attack + Chest unlock

Production & Performance Rules:
  • Art Strategy: Low-poly 3D with unlit vertex colors for instant 60 FPS.
  • Target URP Mobile profile with SRP Batcher enabled.
  • Use ScriptableObjects for all upgrade stats (0 GC Alloc in Update).
  • Implement the 1-Verb Core greybox before opening any UI canvas.
  • Keep texture atlas under 2048x2048 to stay below 150 MB RAM.
Interactive Simulator

Mobile Economy & Inflation Projection

Adjust player session habits and upgrade curves to stress-test your 30-day currency balance before writing code.

Player Inflow Parameters (Sources)
Daily Sessions4 / day
Runs per Session3 runs
Earn per Run250 coins
Rewarded Ad Opt-in Rate50%
Sink & Progression Parameters
Base Level 1 Cost400 coins
Cost Multiplier ($Base \times M^N$)1.15x

Healthy Economy Equilibrium

Players upgrade steadily without hoarding excess currency or hitting progress walls.

Daily Inflow3,900coins / day
Day 30 UpgradesLvl 27achieved tier
Day 30 Reserve3,570leftover buffer
30-Day Progression Projection
MilestoneTotal EarnedTotal SunkUpgrade TierWallet Balance
Day 13,9003,502Lvl 6398
Day 311,70011,601Lvl 1299
Day 727,30026,030Lvl 171,270
Day 1454,60047,525Lvl 217,075
Day 30117,000113,430Lvl 273,570
Scope & Timeline Calculator

Mobile Game Idea & Scope Feasibility

Avoid months of abandoned development. Configure your core idea to see realistic timelines, risk factors, and MVP boundaries.

2 Verbs (e.g. Move + Aim + Cast)

Dangerous Scope Creep (High Abandonment Risk)

Cut 1 secondary mechanic or drop meta depth for MVP. Focus on proving the core verb first.

Estimated MVP Timeline14 Weeks (3.3 Months)

To a playable, polished vertical slice ready for internal playtesting.

Recommended Milestone Breakdown
  1. Week 1 - 2: Greybox prototype proving 1 core verb with hitstop & audio.
  2. Week 3 - 8: Level pacing & basic save loop.
  3. Final Stretch: Visual juice, 60 FPS mobile profiler pass, and app store build.
Mobile 60 FPS Calculator

Unity Mobile Frame & Draw Call Budget

Simulate CPU draw call batches, dynamic lighting, and garbage collection stutter before testing on physical Android or iOS hardware.

Visible Mesh Renderers120 objects
Realtime Pixel Lights1 Light

60 FPS (Rock-Solid)

Your active frame time is under 12ms. Zero risk of thermal throttling.

Total Draw Calls30 / 100
Active Frame Time8 ms / 16.6ms
Key Mobile Performance Rules
  • Keep Draw Calls < 100: Combine mesh materials and enable GPU Instancing.
  • 0 B GC Alloc in Update: Use NonAlloc physics queries and StringBuilders.
  • Isolate Dirty Canvases: Never put moving health bars on the main UI root canvas.