Eonevolve Learning

Guided learning

Choose a path through the learning graph

Follow an ordered sequence when several concepts belong together. Every path shows its scope, reading time, level range, and the reason each topic leads to the next.

8 live learning paths

Published paths

Economy Design

Economy foundations

From a clear decision goal through flow, rates, one-session budget, trust, pacing, and readable feedback - the full beginner foundation graph.

10 steps~61 minBeginner → Intermediate

Game Design

Game Design foundations

Build readable player decisions: core loop, first-session teaching, meaningful choice, feedback timing, and fairness perception.

10 steps~60 minBeginner → Intermediate
  1. Step 1Core loop

Unity & Development

Unity Engine Foundations

GameObjects, components, scenes, hierarchy, and prefabs - the mental model every Unity project is built from, before you write a single system.

6 steps~24 minBeginner

Unity & Development

Unity Gameplay Systems

Input, physics, UI, data, and scene flow - the gameplay systems every Unity game actually needs, with ownership kept explicit.

6 steps~36 minIntermediate

Unity & Development

Unity Shipping Systems

Pooling, profiling, saves, builds, and a ship checklist - the last mile between a working prototype and a released Unity game.

7 steps~48 minAdvanced

Unity & Development

MCP for Game Development - Beginner

Build a safe mental model for MCP in game development: primitives, rules and skills, narrow Unity context, and client-specific control surfaces.

5 steps~33 minBeginner

Unity & Development

MCP for Game Development - Advanced

Engineer production-ready MCP systems through lifecycle design, stable contracts, multi-agent ownership, outcome-level observability, hardening, and a verified Unity capstone.

6 steps~49 minAdvanced

No paths match this field.