Intent guide
Soft vs Hard Currency: Design the Trust Boundary
Soft and hard currency are a trust boundary, not two coin skins. Ask whether a misspend can be earned back, keep conversion one-way, and price ordinary decisions in soft so play stays choosable.
Start with recoverability, not coin names
Name the resource after you know whether ordinary play repairs a misspend. Soft means yes. Hard means mostly no.
If both wallets fund the same ordinary retries, players will not learn which layer they are trusting.
Conversion stays one-way across the boundary
Hard may convert into soft. Soft must never climb into hard. The moment earn can buy scarcity, the scarce layer stops teaching a deliberate cost.
Read the map top to bottom: scarce layer, earnable layer, then the ordinary decision the sitting must still reach.
Price the decision class, not the icon
Ordinary, repeatable decisions belong on soft. Deliberate scarce decisions may sit on hard when the player can name the trade.
The fastest fairness break is a soft-shaped decision with a hard price after the drip runs out.
Boundary failures that look like balance bugs
These illustrative misreads show trust-boundary failures wearing economy-balance costumes. Fix the layer before you retune rates.
Review gate before you ship the wallets
Close this gate when someone asks whether the dual-currency setup is ready for strangers. If any line fails, redesign the funder before adding another sink.
Boundary symptom → lesson
One symptom should open one deep lesson. Use the map when a currency debate is really a trust-boundary debate.
Continue into the graph
These lessons deepen the decisions on this page. Each link includes why it matters next.
Economy foundations
When wallets, rates, and session leftover are the open questions.
Game Design foundations
When fairness and feedback make the boundary feel broken.